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As part of Journeyman 2025 I worked with a large team as the lead developer on a project closely designed around the concept of Sony's "Astrobot (2024)".
The goal of this module was to create something new whilst communicating with many different games disciplines.
My Gameplay Scripting Module work consisted of three projects:
*Dappy Flurd - A simple but quirky Flappy Bird clone
*Chomp - An egg-collecting game where you have to avoid spikey urchins, yikes!
*Space Junk - Asteroid avoid-n-shoot game where you have control over your very own spaceship
My first ever game in UE5. End of the Line is a 3D Action Platformer I developed for ICA1 and ICA2 of my Game Creation module at uni in Semester 1 of the first year.
You play as a young girl trying to escape a burning subway building. The Development currently consists of two Unreal projects: a prototype and a small demo that builds upon the previous iteration.
A Collaboration with my friend Sam. A stylized restaurant scene filled with tasty food made with Maya. This scene tells several intertwining stories about the people working in and eating at the restaurant.
My Final Major Project for Year 1 of Games Art at MidKent College. Butterfly circuit is a racing-track scene as part of a hypothetical game idea I had called 'Fruity Kart' which I go into more detail about in the project details.